Friday 9 December 2011


I opened the ear topology in 3ds max and started to draw it, using the line tool. After that I selected one of created squares and converting it to the editable poly I clicked attach and clicked on the other squares as well, so I got the solid ear.













I really wanted to do some more work with my face improvement, but unfortunately the last week we had to spend more time on finishing our renders of animation and the final video.

Monday 5 December 2011

Ear topology

As I could not do the ear before due to the picture I had, now it was possible to make.
So, I opened the same file of my views in photoshop and made two new layers for the blue lines and the red lines.

After it was saved as a jpeg as well.






















Head improvement



I made some improvements for the Head modelling task.
I took the pictures of the front and the side views of my head and opened them in Photoshop.
I changed the visibility of the side view and checked if it fits to the front view.

















Following the tutorial given to us I repeated the steps.
So, here are the rulers, I put them to see if the eyebrows, eyes, nose, lips and chin are on the same lines.




















Followed tutorial:
http://www-personal.umich.edu/~emaslows/forums/training_videos/digital_painting/PS_OMS-01_ReferencePlates.mov

Evaluation

This module can be considered as a very interesting and cognitive one. I really enjoyed this project modelling the Guildhall and animating it. It was a pleasure to work with my group members as we never had conflicts, always separated our work equally and always found compromises sharing our ideas and discussing our plans.
Moreover, during this project I significantly improved both modelling and animation skills.
I learnt some new techniques and improved the known once.
Before I did not feel so confident during my learning process as there was a big 'field' to explore, but now I can state for sure that I like what I am doing and I know what I am doing. I feel braver than before and I started to enjoy the program a lot.
In conclusion, I am very thankful for all the knowledge given to us and I understand that these skills will give me many opportunities in design sphere from visualising new inventions and commercial presentations till any multimedia task.

Week 12

Today meeting with our group we showed each other all our rendered animations. It was decided that we do some more animations today and put them into the Premier Pro.

We divided the work between us during the lecture:
Steward was putting ready rendered files to the Premier Pro, but me and Helen created some more animations for the final video.

Celebration Hall animation:

First of all, one omni light left from previous animation, so I added one more omni light to have enough light in the room. Then, the target camera was created and the path was drawn by line. I selected Path Constrain and clicked on the Line, so the camera started to follow it, but the target was positioned within the table view. This animation was made to show the celebration hall around.



















Later on, another animation was made.

School animation:

In different centuries the same room was used for the school and the celebration hall. So, to animate the school I removed the table and imported children desks with the blackboard. Also, created the chalk from geometry box.

I left the omni light and created another path with line tool which goes between the desks all the way through the class and stops near the blackboard where I made another animation of the numbers. This time I used a free camera .
















To make an animation with the numbers, I drew (2-1=1). Number two was created by drawing the line, changing its parameters and putting the material of the white colour. The other symbols were created by rectangles.




The animated number 1 was extruded in modify panel.

Animating , it slowly appears wit the chalk movement. I was using the timeline keyframes to make the chalk follow the line and rectangular number to appear slowly at the same time, to make an impression of realistic writing.
















The path constrain was made selecting Position, path constrain and Add Path.


























This is how the blackboard looks from the camera view while the chalk is writing number 1.
















Friday 2 December 2011

Old Lady Animation

On the group meeting Helen gave me the picture of the old lady which was one of the pictures found in the Guildhall. So we decided to put it as a picture on the wall and animate it.
Going to the photoshop, the picture was put into the frame and saving it as jpeg file it was imported-> Merge to the 3ds max program.



























I created the box and applied the picture as a material and positioned on the wall in the priest room.


















I also made an omni light to lighten the room. Them, I created a target camera and positioned it within the path created with the line tool as I did before with another animation.



















The camera shows the room around a little bit and stops on the picture of the old lady.

Candle Fire Effect (Particle System)


I also made another animation with the candle. I used the same Super Spray technique but in the different way.

First of all, I tried to make a fire with fire effect. I went to Helpers, selected Atmospheric Apparatus -> Sphere Gizmo. Then went to Rendering and selected environments-> Edd-> Fire Effect.



























Clicked Pick Gizmo and chose Tendril. After that all, I changed Stretch to 6, Regularity to 0.1, Density to 10, Samples to 6 and Flame detail to 5.5.
I came up with figure which can be seen on the picture below.




















I did not really like the effect of the fire which I received, however I learnt a new technique which I never used.

So, as I told before I made my final fire with Super Spray technique making particles, and I found it more effective as I could make it flickering effect.

From Geometry I selected Particle System-> Super Spray. Then, on modify panel I changed a lot of parameters. I actually discovered a lot about Super Spray technique during making fire than when I was doing water.







Super Spray Parameters.
















Going to materials instead of bitmapping I selected Architectural from the list and chose smoke. Changed the colour and made particles look solid.


My first video. The fire looks more realistic, but it is not flickering what makes it boring.




For the second one I changed the shape and it was flickering, but looks unreal, the fire made of small squares and it was obvious.




The third one is with solid particles. It is flickering and looks more nice.




But, I also put 2 omni lights, one over the candle and another one in the room to lighten it.
I selected the omni light from Modify Panel and positioned each.



















I positioned the Target Camera and made the path with the line tool. After I clicked on path constrain and Add the path, clicked on the line and camera started to follow it. I had a difficulty at first because the light appeared from the beginning on the timeline, but I wanted it to appear a little bit later and to be growing in brightness. So for that I had to 'play'
with Multiplier (making the numbers up and down) so, when the animation is working it makes an effect not only of flickering, but also making it lighter and darker.


Path constrain


















So, there is another final video, but as it was uncompressed it takes too long to applaud it, so it will be shown on our presentation.

Followed Tutorial: http://www.youtube.com/watch?v=JXnUwQGzOC0&feature=related