Friday 9 December 2011


I opened the ear topology in 3ds max and started to draw it, using the line tool. After that I selected one of created squares and converting it to the editable poly I clicked attach and clicked on the other squares as well, so I got the solid ear.













I really wanted to do some more work with my face improvement, but unfortunately the last week we had to spend more time on finishing our renders of animation and the final video.

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